Note: Game is NOT complete. I'll probably make tutorials and such, but there are also more mechanics that go unexplored in this version. Expect it to be absurd, difficult, and absurdly difficult.

title PriPriPri
noaction
objects
grass b
nil q
player p
wall w
flake f
abyss a
goal g
legend
background=b or q
collisionlayers
b,q
a,g
p,w,f
rules
[> p|f|no w]->[> p|> f|]
[perpendicular f|stationary f]->[perpendicular f|> f]
[^ f||v f||^ f]->[p||w||p]
late[a f]->[a]
late[a p]->[a f]
late[a w]->[g]
late[g p]->win
late[g w no b]->[b]
late[g w|b]->[g w|a]
late[no b|no b|no b|f]->[f|g|f|]

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